In ContentBrowser click right mouse button and select option
Material Data: Material that will be used to generate Texture
Width: size of generated texture
Height: Size of generated texture
Parameter values: mapped from materialData at first time. Can be modified that allows to create customized texture output
Most of the size is thumbnail generated by Unreal Editor and stored together with asset Data
any material that has EmissiveColor output can be used for texture generation
User Interface domain materials also can be used to generate Procedural textures
Even 4k textures has size about kilobytes on disk.
Using materials with several Texture parameters allows to create Mattexture2d assets that represent textures with several layers combined.
Material Interface to Material Instance Dynamic: Create new instance of Material or MaterialInstance
MaterialInterface to Texture2D: Size of texture generated and Material that will be used for generation. Create in Memory Transient Asset UTexture2D
MaterialInterface to MatTexture2D: Size of texture generated and Material that will be used for generation. Create in Memory Transient Asset UMatTexture2D