static functions available
Allows to get raw data pixels array from USvgData asset
Allows to create runtime UTexture2D from USvgAsset
Allows to get raw data pixels array from any *.svg file
get *.svg file anf convert to xml FString
Allows to get UTexture2D from any *.svg file
Allows to convert xml svg FString to raw rasterized array of pixels
Allows to convert Svg xml FString to UTexture2D
list of available blueprint nodes
In editor create Dynamic SvgTexture2D from SvgAsset
RenderWidth: just size of rasterized svg
RenderHeight: just size of rasterized svg
BackgroundColor: optional for future
Change scale value: scale view fo rasterized Svg
Width: size of texture will be rendered
Height: size of texture will be rendered
SvgData: Svg that wil be rendered by texture
Change Scale value: in editor scale view